Anvil Recipes
The Anvil has three methods for manipulating recipes:
// Import anvil methods into your script
import mods.terrafirmacraft.Anvil;
// Adds a recipe with the given parameters
Anvil.addRecipe(String registryName, IIngredient input, IItemStack output, int minTier, String skillType, String... forgeRules);
// Removes all recipes that have a given output
Anvil.removeRecipe(IItemStack output);
// Removes a single recipe by registry name
Anvil.removeRecipe(String registryName);
Important things to note:
- Input can’t be stacked. Anvils only accept one item per slot.
- input must be forgeable (please refer to item capabilities for registering forging capability to an item).
- Tiers are 0 = Stone, 1 = Copper, 2 = Bronze, 3 = Wrought Iron, 4 = Steel, 5 = Black Steel and 6 = Red/Blue Steel.
- Skill type is what category of skill the forging should contribute to. Valid entries are
general,tools,weapons,armor, or null. If the skill type istools,weapons, orarmorthen the result item will have a skill bonus applied to it. - A recipe must have 1, 2 or 3 rules. Rules consist of a type (
HIT,DRAW,PUNCH,BEND,UPSET, orSHRINK), followed by an order (ANY,NOT_LAST,LAST,SECOND_LAST,THIRD_LAST), separated by an underscore. As example,HIT_ANY,DRAW_SECOND_LAST, andUPSET_NOT_LASTare valid rule names.